CALL ME BEEP ME (The Kim Possible Song)
by Banaroo
=======================================
(created for DDRExtreme.co.uk's CheeseMix 4 contest)

Simfile created by a very well-known person that you all love and want to marry!

SONG INFO:
This track is taken from Banaroo's 2006 album "Amazing", and is a cover of the
theme song from the Disney cartoon "Kim Possible".  Banaroo are one of the most
successful bubblegum pop-style groups of modern days along with Ch!pz, and this
track is definitely one of my favourites from them.

Duration - 1:30
BPM - 125

GRAPHICS:
I made the graphics in Photoshop 7.0 using a cool binary style wallpaper from
deviantART (sorry, but I've lost the original link!).

The fonts that I used are:
CALL ME BEEP ME - Arcade
(The Kim Possible Song) - Concielian
banaroo - official artist logo taken from their website.

VIDEO:
I downloaded the video via eMule and cut it down to size using virtualdub MPEG-2.


STEP INFORMATION:

4 difficulties included - from SINGLE BEGINNER through to SINGLE HEAVY...

BEGINNER - 1 footer / 63 Tap Steps / 0 freeze arrows
Really you can't expect much from these steps.  For very inexperienced players only

LIGHT - 3 footer / 123 Tap Steps / 3 freeze arrows
These steps keep a steady rhythm throughout and don't really challenge the player
a great deal.  There is the opportunity for some cool freestyling if more advanced
players felt like it though...

STANDARD - 5 footer / 200 Tap Steps / 2 freeze arrows
These steps were the real reason that I wanted this to be a judged file.  No
seriously!!  I am soooo pleased with how they turned out and I wanted to prove that
Standard steps can be extremely well-designed and be fun for all levels of player.
8ths and balanced with jumps and everything flows pretty consistantly all the way
through.

HEAVY - 6 footer / 246 Tap Steps / 5 freeze arrows
I toyed with the idea of making these a 7, but there are essentially only 46 extra
steps to contend with and things really aren't very chaotic, so a 6 footer seemed
a bit more justified.  You will still have to tackle longer 8th runs with
connecting jumps though and some trickier placements.

That's all from me - I'm off to munch on some Pringles that have been staring at me
for the past 20 minutes while I wrote this masterpiece of a readme!!

Ciao ciao!